« Back to AP Physics Guide / Unit 1: Kinematics / Topic 1.5: Motion in Two or Three Dimensions
The greatest secret of 2D kinematics is that horizontal and vertical motions are completely blind to each other.
We are finally ready to combine the vector mathematics from Topic 1.1 with the kinematics from Topic 1.2. When an object moves through 2D or 3D space, it has a position vector
, a velocity vector
, and an acceleration vector
.
The golden rule of multi-dimensional physics is the Independence of Motion: what happens in the x-direction has absolutely no effect on what happens in the y-direction. They only share one common variable: Time (
).
1. Vector Kinematic Equations
If an object experiences a constant acceleration vector, we can write a single master equation for its position. This is the 3D vector version of the standard kinematic equation you learned in algebra-based physics:
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To actually solve problems, you must break this master vector equation down into separate scalar equations for the
(x-axis) and
(y-axis) directions:
- X-Direction:

- Y-Direction:

2. Projectile Motion
Projectile motion is the classic application of 2D kinematics. Once a projectile is launched (and ignoring air resistance), the only force acting on it is gravity. This creates a very specific set of conditions:
Horizontal (
): There is no force, so
.
Therefore, horizontal velocity is constant:
.
Vertical (
): Gravity pulls downward, so
(
).
Therefore, vertical velocity changes:
.
3. Quick AP Practice
📚 Topic 1.5 Mastery Challenge
1. A projectile is launched from the ground with an initial velocity
at an angle
above the horizontal. Derive an expression for the total time
it remains in the air before hitting the ground.
Check Answer
Time in the air depends only on the y-direction. We know the projectile returns to the ground, soFactor out
Since
2. An object’s position vector is given by
. What is the magnitude of the object’s acceleration?
Check Answer
Take the first derivative to find velocityTake the second derivative to find acceleration
The acceleration vector is simply
