Angular Momentum & Rolling

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Visualization of a spinning figure skater pulling her arms inward, surrounded by glowing vector lines representing conserved angular momentum.

If there is no external torque on a system, the universe absolutely forbids its angular momentum from changing.

In our linear mechanics units, we learned that momentum (p = mv) is always conserved in a collision if there are no external forces. In the rotational world, the same rule applies: Angular Momentum (L) is conserved as long as there is no net external torque.

1. Calculating Angular Momentum (L)

There are two ways to calculate Angular Momentum, depending on what the object is doing. If an object is a solid mass spinning on an axis (like a wheel or a figure skater), we use the rotational equivalent of p = mv:

    \[L = I\omega\]

However, if the object is a point particle moving in a straight line past a reference point (like an asteroid flying past a planet), it still has angular momentum relative to that point! We calculate this using the vector cross product:

    \[\vec{L} = \vec{r} \times \vec{p} = rmv \sin\theta\]

Where \vec{r} is the distance vector from the pivot to the particle, and \vec{p} is the linear momentum.

2. Rolling Without Slipping

When a wheel rolls down a hill perfectly without skidding, it is doing two things simultaneously: it is translating (moving forward) and rotating (spinning). This means its total kinetic energy is split into two “bank accounts”.

    \[K_{total} = K_{trans} + K_{rot} = \frac{1}{2}mv^2 + \frac{1}{2}I\omega^2\]

Because the wheel isn’t slipping, the linear variables and rotational variables are locked together by the radius of the wheel (R):

  • Velocity: v = \omega R
  • Acceleration: a = \alpha R
Concept First: Look at the simulator! The objects all start with the same gravitational potential energy (mgh). But because the Hoop has the highest Moment of Inertia (I=MR^2), it requires the most rotational energy to spin. That leaves less energy available for translation (v), meaning the Hoop always loses the race to the Sphere (I=\frac{2}{5}MR^2)!

3. Quick AP Practice

📚 Unit C5.2 Mastery Challenge

1. A star rotating at an angular velocity \omega_0 collapses into a neutron star, decreasing its radius by a factor of 10. Assuming the star is a uniform solid sphere (I = \frac{2}{5}MR^2) and no mass is lost, what is its new angular velocity in terms of \omega_0?

Check Answer Use Conservation of Angular Momentum (L_i = L_f).
I_i \omega_i = I_f \omega_f
\left(\frac{2}{5}MR_i^2\right) \omega_0 = \left(\frac{2}{5}M(\frac{R_i}{10})^2\right) \omega_f

Cancel out \frac{2}{5}M:
R_i^2 \omega_0 = \left(\frac{R_i^2}{100}\right) \omega_f
\omega_f = \mathbf{100 \omega_0}. (The star spins 100 times faster!)

2. A solid cylinder (I = \frac{1}{2}MR^2) rolls without slipping down a ramp of height h. Derive an expression for its final linear velocity v at the bottom of the ramp.

Check Answer Use Conservation of Energy: E_i = E_f.
Mgh = \frac{1}{2}Mv^2 + \frac{1}{2}I\omega^2.

Substitute I = \frac{1}{2}MR^2 and \omega = \frac{v}{R}:
Mgh = \frac{1}{2}Mv^2 + \frac{1}{2}\left(\frac{1}{2}MR^2\right)\left(\frac{v^2}{R^2}\right)
Mgh = \frac{1}{2}Mv^2 + \frac{1}{4}Mv^2 (The R^2 terms cancel)
Mgh = \frac{3}{4}Mv^2 \Rightarrow gh = \frac{3}{4}v^2 \Rightarrow \mathbf{v = \sqrt{\frac{4gh}{3}}}.