Motion in a Plane
NCERT Chapter 3 • Vectors, Projectile Motion & Circular Motion
1. Scalars and Vectors
Physical quantities are classified into two categories based on whether they require direction for their complete description.
- Scalar quantities have only magnitude and no direction. Examples: mass, time, distance, speed, temperature.
- Vector quantities have both magnitude and direction, and obey vector algebra. Examples: displacement, velocity, acceleration, force.
1.1 Representation of a Vector
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A vector is represented by a directed line segment:
- Length ∝ magnitude,

- Arrowhead indicates direction,
, a unit vector
In printed text: boldface (A). In handwriting:
.
1.2 Magnitude of a Vector
For a vector
, its magnitude is:
1.3 Unit Vector
A unit vector has magnitude 1 and specifies direction only. It is dimensionless.
Standard unit vectors along coordinate axes:
→ x-direction
→ y-direction
→ z-direction
1.4 Types of Vectors
Same magnitude and direction. If
and ![]()
1.5 Vector Addition and Subtraction
Addition:
— use head-to-tail or parallelogram method.
Subtraction:
, where
has same magnitude but opposite direction.
Vector addition is commutative and associative.
1.6 Parallelogram Law of Vector Addition
If two vectors
and
act at a point with angle
between them, their resultant
is the diagonal of the parallelogram formed.
Extend
Horizontal component:
Vertical component:
Let
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2. Resolution of Vectors
Any vector can be split into components along chosen axes. In 2D rectangular coordinates:
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MagnitudeDirection
1. Scalar (Dot) Product
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2. Vector (Cross) Product
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![Rendered by QuickLaTeX.com \[ \vec A \times \vec B = \begin{vmatrix} \hat i & \hat j & \hat k\\ A_x & A_y & A_z\\ B_x & B_y & B_z \end{vmatrix} \]](https://i0.wp.com/physicsqanda.com/wp-content/ql-cache/quicklatex.com-fcaa2f2a56d334f6ed41e762fcadf0d8_l3.png?resize=180%2C66&ssl=1)
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3. Scalar Triple Product
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![Rendered by QuickLaTeX.com \[ \vec A \cdot (\vec B \times \vec C) = \begin{vmatrix} A_x & A_y & A_z\\ B_x & B_y & B_z\\ C_x & C_y & C_z \end{vmatrix} \]](https://i0.wp.com/physicsqanda.com/wp-content/ql-cache/quicklatex.com-9615b436bbe4dbe114cfc938dffb179e_l3.png?resize=220%2C66&ssl=1)
4. Vector Triple Product
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3. Velocity and Acceleration in a Plane
For a particle with position vector
:
Instantaneous Acceleration:
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4. Projectile Motion
An object projected into the air with some initial velocity, moving under the influence of gravity alone, is called a projectile.
Key Concept: Horizontal motion (
) and vertical motion (
) are independent.
Equation of Path (Trajectory)
Horizontal: ![]()
Vertical: ![]()
Substitute
:
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This is the equation of a parabola.
Key Formulae
Time of Flight (
)
At
,
:
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Maximum Height (
)
At max height,
:
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Horizontal Range (
)
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when
.
Range = Max Height :
when
.
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(a)(b)
(c)
5. Uniform Circular Motion (UCM)
When an object moves in a circular path at constant speed, it is in UCM. Velocity changes direction continuously → accelerated motion.
and radius
is similar to the triangle for
and
.
Derivation of Centripetal Acceleration
Consider a particle moving with constant speed
in a circle of radius
. Although speed is constant, the direction of velocity changes continuously, so the particle accelerates.
The geometry gives the ratio
Divide both sides by
:
Since
and
, we obtain
Direction is always toward the center.
Angular Speed (
)
The rate at which the particle sweeps angle is called angular speed:
Relation Between Linear and Angular Speed
Arc length:
. Divide by
:
Centripetal Acceleration in Terms of 
Substitute
into
:
Connection to Time Period (
) and Frequency (
)
So,
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Key Concept Notes (Points to Ponder)
- Path length ≥ |displacement|; equality only for straight-line motion without reversal.
- 2D motion with constant acceleration = two independent 1D motions along x and y.
- Kinematic equations do NOT apply to UCM (acceleration direction changes).
- In UCM, velocity is tangential; acceleration is centripetal (center-seeking).
