Motion in a Plane

Class 11 Physics: Motion in a Plane | Physics Q&A

Motion in a Plane

NCERT Chapter 3 • Vectors, Projectile Motion & Circular Motion

NCERT 2025–26 Unit II • ~10 Marks JEE Main • 2-3 Questions
Javelin flight trajectory showing parabolic path and velocity components.
Motion in a Plane: Analyzing 2D trajectories and vectors.

1. Scalars and Vectors

Physical quantities are classified into two categories based on whether they require direction for their complete description.

  • Scalar quantities have only magnitude and no direction. Examples: mass, time, distance, speed, temperature.
  • Vector quantities have both magnitude and direction, and obey vector algebra. Examples: displacement, velocity, acceleration, force.
Key Difference: Scalars follow ordinary arithmetic rules. Vectors must be added using geometric or component methods (e.g., triangle law).

1.1 Representation of a Vector

\vec{A} = |\vec{A}|\hat{A}


A vector is represented by a directed line segment:

  • Length ∝ magnitude,|\vec{A}|
  • Arrowhead indicates direction,\hat{A}, a unit vector

In printed text: boldface (A). In handwriting: \vec{A}.


1.2 Magnitude of a Vector

For a vector \vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}, its magnitude is:

|\vec{A}| = A = \sqrt{A_x^2 + A_y^2 + A_z^2}

1.3 Unit Vector

A unit vector has magnitude 1 and specifies direction only. It is dimensionless.

\hat{A} = \dfrac{\vec{A}}{|\vec{A}|}

Standard unit vectors along coordinate axes:

  • \hat{i} → x-direction
  • \hat{j} → y-direction
  • \hat{k} → z-direction

1.4 Types of Vectors

Position Vector (\vec{r}): From origin to particle’s location: \vec{r} = x\hat{i} + y\hat{j}.
Displacement Vector (\Delta \vec{r}): \Delta \vec{r} = \vec{r_2} - \vec{r_1}; straight line from initial to final position.
Equal Vectors:

Same magnitude and direction. If \vec{a}=\vec{b}\implies |\vec{a}|=|\vec{b}| and \hat{a}=\hat{b}

Parallel Vectors: Same direction, possibly different magnitudes. If \vec{a} || \vec{b}\implies |\vec{a}|\neq|\vec{b}| but \hat{a}=\hat{b}

Antiparallel Vectors: Opposite directions. \hat{a}= -\hat{b}
Null Vector (\vec{0}): Zero magnitude; direction undefined. Occurs when initial = final position.

1.5 Vector Addition and Subtraction

Addition: \vec{R} = \vec{A} + \vec{B} — use head-to-tail or parallelogram method.

Subtraction: \vec{A} - \vec{B} = \vec{A} + (-\vec{B}), where -\vec{B} has same magnitude but opposite direction.

Vector addition is commutative and associative.

1.6 Parallelogram Law of Vector Addition

If two vectors \vec{A} and \vec{B} act at a point with angle \theta between them, their resultant \vec{R} is the diagonal of the parallelogram formed.

 Parallelogram law of addition of vectors
Derivation of Resultant Magnitude and Direction Full Proof
Step 1: Geometry Setup
Extend \vec{A} and drop perpendicular from tip of \vec{B} to form right triangle.
Horizontal component: A + B\cos\theta
Vertical component: B\sin\theta
Step 2: Magnitude of Resultant
R^2 = (A + B\cos\theta)^2 + (B\sin\theta)^2
R^2 = A^2 + 2AB\cos\theta + B^2(\cos^2\theta + \sin^2\theta)
\boxed{R = \sqrt{A^2 + B^2 + 2AB\cos\theta}}
Step 3: Direction of Resultant
Let \alpha = angle between \vec{R} and \vec{A}.
\tan\alpha = \dfrac{\text{vertical}}{\text{horizontal}} = \dfrac{B\sin\theta}{A + B\cos\theta}
\boxed{\tan\alpha = \dfrac{B \sin\theta}{A + B \cos\theta}}
Problem 1: Two forces, 5 N and 5 N, act at 60°. Find resultant magnitude and direction.
Show Answer R = \sqrt{5^2 + 5^2 + 2(5)(5)\cos60^\circ} = \sqrt{75} = 5\sqrt{3} \approx 8.66 N.
\tan\alpha = \dfrac{5 \sin60^\circ}{5 + 5 \cos60^\circ} = \dfrac{4.33}{7.5} \Rightarrow \alpha \approx 30^\circ.

2. Resolution of Vectors

Any vector can be split into components along chosen axes. In 2D rectangular coordinates:

\vec{A} = A_x \hat{i} + A_y \hat{j}
A_x = A \cos\theta,\quad A_y = A \sin\theta
A = \sqrt{A_x^2 + A_y^2},\quad \tan\theta = \dfrac{A_y}{A_x}
Vector resolved into horizontal and vertical components
Resolving a vector simplifies 2D motion into independent 1D motions.
Problem 2: Find the magnitude and direction of vector \vec{A} = 3\hat{i} + 4\hat{j}.
Show Answer Magnitude = \sqrt{3^2 + 4^2} = 5.
Direction \theta = \tan^{-1}(4/3) \approx 53^\circ with x-axis.
Products of Vectors

1. Scalar (Dot) Product

    \[ \vec A \cdot \vec B = |\vec A|\,|\vec B| \cos\theta \]

It gives a scalar quantity. Cases

    \[ \theta = 0^\circ \Rightarrow \vec A \cdot \vec B = AB \]

    \[ \theta = 90^\circ \Rightarrow \vec A \cdot \vec B = 0 \]

    \[ \theta = 180^\circ \Rightarrow \vec A \cdot \vec B = -AB \]

Component Form

    \[ \vec A = A_x \hat i + A_y \hat j + A_z \hat k \]

    \[ \vec B = B_x \hat i + B_y \hat j + B_z \hat k \]

    \[ \vec A \cdot \vec B = A_xB_x + A_yB_y + A_zB_z \]

Applications

    \[ W = \vec F \cdot \vec s = Fs\cos\theta \]

    \[ P = \vec F \cdot \vec v \]


2. Vector (Cross) Product

    \[ \vec A \times \vec B = |\vec A|\,|\vec B| \sin\theta \, \hat n \]

Cases

    \[ \theta = 0^\circ \Rightarrow \vec A \times \vec B = 0 \]

    \[ \theta = 90^\circ \Rightarrow |\vec A \times \vec B| = AB \]

    \[ \theta = 180^\circ \Rightarrow \vec A \times \vec B = 0 \]

Component Form

    \[ \vec A \times \vec B = \begin{vmatrix} \hat i & \hat j & \hat k\\ A_x & A_y & A_z\\ B_x & B_y & B_z \end{vmatrix} \]

Applications

    \[ \vec\tau = \vec r \times \vec F \]

    \[ \vec L = \vec r \times \vec p \]


3. Scalar Triple Product

    \[ \vec A \cdot (\vec B \times \vec C) = \text{Volume of parallelepiped} \]

Coplanar Condition

    \[ \vec A \cdot (\vec B \times \vec C) = 0 \]

Determinant Form

    \[ \vec A \cdot (\vec B \times \vec C) = \begin{vmatrix} A_x & A_y & A_z\\ B_x & B_y & B_z\\ C_x & C_y & C_z \end{vmatrix} \]


4. Vector Triple Product

    \[ \vec A \times (\vec B \times \vec C) = \vec B(\vec A \cdot \vec C) - \vec C(\vec A \cdot \vec B) \]

3. Velocity and Acceleration in a Plane

For a particle with position vector \vec{r}(t) = x(t)\hat{i} + y(t)\hat{j}:

Instantaneous Velocity: \vec{v} = \dfrac{d\vec{r}}{dt} = v_x\hat{i} + v_y\hat{j}
Instantaneous Acceleration: \vec{a} = \dfrac{d\vec{v}}{dt} = a_x\hat{i} + a_y\hat{j}
Problem 3: If \vec{r}(t) = 2t^2\hat{i} + 3t\hat{j}, find \vec{v} and \vec{a} at t=2 s.
Show Answer \vec{v} = 4t\hat{i} + 3\hat{j} \Rightarrow at t=2, \vec{v} = 8\hat{i} + 3\hat{j} m/s.
\vec{a} = 4\hat{i} m/s².

4. Projectile Motion

An object projected into the air with some initial velocity, moving under the influence of gravity alone, is called a projectile.

Key Concept: Horizontal motion (v_x = \text{constant}) and vertical motion (a_y = -g) are independent.

Diagram of projectile motion defining Range, Maximum Height, and Time of Flight.
Key parameters of Projectile Motion: Range, Height, and Time.

Equation of Path (Trajectory)

Horizontal: x = (v_0 \cos \theta)t \Rightarrow t = \dfrac{x}{v_0 \cos \theta}

Vertical: y = (v_0 \sin \theta)t - \dfrac{1}{2}gt^2

Substitute t: y = (\tan \theta)x - \dfrac{g}{2(v_0 \cos \theta)^2} x^2

This is the equation of a parabola.

Key Formulae

Time of Flight (T_f)

At t = T_f, y = 0:

0 = (v_0 \sin \theta)T_f - \dfrac{1}{2}g T_f^2

T_f = \dfrac{2v_0 \sin \theta}{g}

Maximum Height (H_m)

At max height, v_y = 0:

0 = (v_0 \sin \theta)^2 - 2g H_m

H_m = \dfrac{v_0^2 \sin^2 \theta}{2g}

Horizontal Range (R)

R = (v_0 \cos \theta) \cdot T_f

R= (v_0 \cos \theta)\cdot \dfrac{2v_0 \sin \theta}{g}

R= \dfrac{v^2_0 (2\sin \theta \cos \theta)}{g}

R = \dfrac{v_0^2 \sin 2\theta}{g}

Max Range Condition:

R_{\text{max}} when \theta = 45^\circ.


Range = Max Height :

when \theta = 76^\circ.

Problem 4: A cricket ball is thrown at 28 m/s at 30° to the horizontal. Calculate (a) Max Height, (b) Time of flight, (c) Range. (g=9.8 m/s²)
Show Answer (a) H = \dfrac{28^2 \sin^2 30^\circ}{2(9.8)} = 10.0 m.
(b) T = \dfrac{2(28)(0.5)}{9.8} = 2.9 s.
(c) R = \dfrac{28^2 \sin 60^\circ}{9.8} = 69.3 m.
Could you try to solve this problem?

5. Uniform Circular Motion (UCM)

When an object moves in a circular path at constant speed, it is in UCM. Velocity changes direction continuously → accelerated motion.

Geometric derivation of centripetal acceleration using similar triangles of position and velocity vectors.
The triangle for arc length \Delta s and radius r is similar to the triangle for \Delta v and v.

Derivation of Centripetal Acceleration

Consider a particle moving with constant speed v in a circle of radius R. Although speed is constant, the direction of velocity changes continuously, so the particle accelerates.

Step-by-Step Derivation 3 Marks

The geometry gives the ratio

\dfrac{\Delta v}{v} = \dfrac{\Delta s}{r}

Divide both sides by \Delta t:

\dfrac{\Delta v}{\Delta t} = \dfrac{v}{r} \cdot \dfrac{\Delta s}{\Delta t}

Since \Delta v / \Delta t = a and \Delta s / \Delta t = v, we obtain

a_c = \dfrac{v \cdot v}{r} = \dfrac{v^2}{r}

Direction is always toward the center.

uniform circular motion, acceleration is always directed towards centre
a_c = \dfrac{v^2}{R}

Angular Speed (\omega)

The rate at which the particle sweeps angle is called angular speed:

\omega = \dfrac{\Delta\theta}{\Delta t} \quad \text{(in rad/s)}

Relation Between Linear and Angular Speed

Arc length: \Delta s = R \Delta\theta. Divide by \Delta t:

v = \dfrac{\Delta s}{\Delta t} = R \dfrac{\Delta\theta}{\Delta t} = R \omega

\boxed{v = R \omega}

Centripetal Acceleration in Terms of \omega

Substitute v = R\omega into a_c = v^2/R:

a_c = \dfrac{(R\omega)^2}{R} = R \omega^2

\boxed{a_c = \omega^2 R}

Connection to Time Period (T) and Frequency (\nu)

In one full revolution: \Delta\theta = 2\pi, time taken = T (time period).
So, \omega = \dfrac{2\pi}{T} = 2\pi\nu, where \nu = \dfrac{1}{T} is frequency (Hz).
Problem 5: An insect sits on a record player rotating at 33 rpm. Radius = 10 cm. Find acceleration.
Show Answer \nu = 33/60 = 0.55 Hz.
\omega = 2\pi(0.55) = 3.45 rad/s.
a_c = (3.45)^2 (0.1) \approx 1.2 m/s².

Key Concept Notes (Points to Ponder)

  • Path length ≥ |displacement|; equality only for straight-line motion without reversal.
  • 2D motion with constant acceleration = two independent 1D motions along x and y.
  • Kinematic equations do NOT apply to UCM (acceleration direction changes).
  • In UCM, velocity is tangential; acceleration is centripetal (center-seeking).