Impulse Integrals & Variable Mass

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Visualization of a rocket launching upward, leaving a trail of glowing exhaust and mathematical differential equations.

Newton’s Second Law (\Sigma F = ma) assumes mass is constant. When a rocket burns fuel, we must use the true form: \Sigma F = dp/dt.

In AP Physics 1, we defined Impulse (\vec{J}) as the average force multiplied by the time interval (\vec{J} = \vec{F}_{avg} \Delta t). However, during real-world collisions—like a baseball bat hitting a ball—the force is not constant. It starts at zero, spikes to a massive peak, and returns to zero within milliseconds.

1. Impulse as an Integral

To find the true Impulse (and therefore the change in momentum) of a varying force, we must integrate the Force function over the time interval of the collision.

    \[\vec{J} = \int_{t_1}^{t_2} \vec{F}(t) dt = \Delta \vec{p}\]

The Impulse is exactly equal to the area under the curve of a Force vs. Time graph.
A Force vs Time graph showing a bell-shaped collision curve. The area under the curve is shaded and labeled 'Impulse = Integral of F dt'.

Whether you are given an equation to integrate or a graph to calculate the geometric area, the result gives you the exact change in momentum (\Delta p).

2. Variable Mass Systems (The Rocket Equation)

What happens if the mass of the system changes while it moves? A rocket is the classic example: it accelerates by violently throwing mass (exhaust gas) backward. As it burns fuel, the rocket’s total mass decreases, making it easier to accelerate!

We cannot use F = ma. We must start from the conservation of momentum for the system (Rocket + Exhaust). The resulting differential equation gives us the thrust force:

    \[F_{thrust} = v_e \frac{dm}{dt}\]

Where v_e is the exhaust velocity (relative to the rocket) and dm/dt is the fuel burn rate (kg/s).

By integrating this relationship, we get the ideal Rocket Equation, which determines the final velocity of the rocket after burning its fuel:

    \[v_f = v_0 + v_e \ln\left(\frac{m_0}{m_f}\right)\]

Concept First: Notice the curve in the simulator. As the rocket burns fuel, it becomes lighter. A lighter rocket being pushed by a constant thrust force results in an increasing acceleration. The velocity-time graph curves upward until burnout!

3. Quick AP Practice

📚 Unit C4 Mastery Challenge

1. A 2 kg object is at rest. A force given by F(t) = 6t^2 is applied for 2 seconds. What is the final velocity of the object?

Check Answer First, find the Impulse by integrating the force:
J = \int_{0}^{2} 6t^2 dt = \left[ 2t^3 \right]_0^2 = 2(8) = 16 \text{ N}\cdot\text{s}.

Impulse equals the change in momentum (J = \Delta p = m v_f - m v_0). Since v_0 = 0:
16 = 2 \cdot v_f \Rightarrow \mathbf{v_f = 8 \text{ m/s}}.

2. A rocket has a total initial mass of M_0. It burns fuel at a constant rate R (so dm/dt = R). If the exhaust velocity is v_e, what is the instantaneous acceleration of the rocket in deep space (ignoring gravity) as a function of time t?

Check Answer Start with Newton’s Second Law: F_{net} = m(t) \cdot a(t).
The net force is the thrust: F_{thrust} = v_e \cdot R.
The mass is decreasing over time: m(t) = M_0 - Rt.

Substitute these in: v_e \cdot R = (M_0 - Rt) \cdot a(t).
Solve for acceleration: \mathbf{a(t) = \frac{v_e R}{M_0 - Rt}}.